Christopher Allen Toth

Here you will find a showcase of my skills and talents as a game designer and developer. Browse my portfolio and let's collaborate on a project!

Mask of Morieris

CAllentT@morieris.com

Portfolio

Terminus Station
Survival Tower Defense FPS
  • Engine: Unity
  • Development: 9 Weeks

  • Platform: PC

  • Developer(s): Self

Role(s) and Responsibilities
Gameplay Design
  • Design, development and implementation of all core gameplay systems, including:

    • Responsive and performant automated turret AI and targeting with 3 variations

    • Scalable player weapon system enabling distinct weapons and animation state handling with 4 variations

    • Enemy AI and navigation allowing for multiple enemy types with their own feel and threats

    • Resource-based game condition requiring player to hold off waves of enemies while using a time-controlled resource to power additional turrets and expand play area to reach game goal

System Design
  • Menus for main, pause, win/loss

  • Options menu allowing control of display and audio

  • In-game HUD/UI event triggering and updates

  • Game condition and resource management systems enabling incrementally increasing play area

  • Interaction and activation of in-game objects with supporting UI and input

Technical/Tools Design
  • Creation of supporting in-editor tools allowing simplified creation of new weapons, enemies, turrets and defense variations

CECO Ladder Mini-Games
Therapy-Support Mini-Games
  • Engine: Unity
  • Development: ~3 Months

  • Platform: PC, Mobile

  • Developer(s): CelleC Games Studio

Role(s) and Responsibilities
Gameplay Design
  • Development and implementation of core gameplay systems for 2 games

  • Updates and expansion of gameplay systems to include additional variation of 1 game

  • Updates, expansion and maintenance of all 4 games across development cycle

  • Creation and additions to indication, feedback and events triggering for gameplay for all 4 games

Technical/Tools Design
  • Creation of supporting in-editor tools allowing simplified creation and addition of assets for non-programmers

  • Maintained project Github repository source control and pending merge requests

System Design
  • Creation of systems required for games to access serial-based messaging of unique "ladder" controller used in therapy

  • Creation of custom navigation of UI elements in menus to allow functionality with "ladder" controller

  • Creation of scene management structure allowing player to access all games from a hub menu and easily transition back and forth

  • Expansion of navigation and scene management to allow for traditional input method functionality

  • Expansion of in-game systems to allow from mouse and touch-based input for gameplay on PC and mobile

  • Creation of system to allow for audio options control from each game menu and master control from main

Conquering of the Royal Keep
Point-And-Click Fantasy Adventure
  • Engine: Ren'py & Unreal Engine
  • Development: Ongoing

  • Platform: PC

  • Developer(s): Black Banshee Studios

Role(s) and Responsibilities
System Design
  • Creation of visual inventory system allowing item rearranging and use from an interface

  • Expanded inventory system to allow items to be directly used by dragging them onto in-scene elements

  • Creation of supporting systems to enable lockpicking puzzle with visual interface and gameplay

  • Additions to improve dynamic navigation between room scenes, as well as UI and gameplay interaction

  • Assistance/direction to team members on programming and implementation questions/issues

Technical/Tools Design
  • Maintained project Github repository source control for Ren'py and Diversion source control for Unreal Engine

Gameplay Design
  • Created navigation and logic for implementation of navigable rooms using static views

  • Created in-game interactions through buttons, images, or menus to all progression through game narrative

  • Created event handling for visual/audio effects

A solo development project featuring horde-mode style gameplay with tower defense and FPS elements. The player must battle through infected enemies in a train station with the help of a suspicious AI claiming to have a cure for the infection.

A series of mini-games designed in partnership with Conductive Education Center of Orlando (CECO) to support students with neurological disabilities in the completion of physical therapy. Making use of a modified custom "ladder" controller placed directly in front of a portrait oriented screen, students can play along with mini-games encouraging their physical therapy.

A point-and-click adventure played in 2D and built with Ren'py but using visuals of an environment created in 3D in Unreal Engine. The player is offered the chance to join the kingdom's royal guard, but must complete a series of challenges and puzzles to make it safely to the end.

About Me

I'm a graduate student pursuing a master's degree in game design, with a bachelor's in game software development. Alongside my studies, I'm seeking professional opportunities with a challenging environment where I can grow and specialize my skillset. Supplementing my technical skills and education, I have extensive experience with collaboration, teamwork and leadership from my prior career.

Skills
  • Design
    • Gameplay Design

    • Systems Design

    • Level Design

    • Game Design

  • Programming

    • C#

    • C++

    • Python

    • Lua

    • Blueprints

    • Java

    • Kotlin

  • Data Science

    • Database Modeling

    • SQL

  • Production

    • Agile Development

    • Project Management

    • Scrum/Sprint Planning

  • Leadership

    • Team Development

Software/Tools
  • Game Engines
    • Unity

    • Unreal Engine

    • Ren'py

  • Production

    • Jira

    • Trello

    • Clickup

    • MS Project

  • Source Control

    • Git

    • Perforce

    • Diversion

    • Unity Source Control

  • Database

    • Oracle Database

    • MS SQL

    • MySQL

  • Productivity

    • Advanced Excel

    • MS Office

    • Photoshop

  • Communication

    • Discord

    • Slack

Get in Touch

Let's work together!

CAllenT@morieris.com